Class of 09
Class of 09 is a narrative-focused visual novel that revisits the culture and atmosphere of American high school life in the late 2000s. The player takes on the role of Nicole, a teenager dealing with social pressures, personal choices, and the unpredictable environment of a suburban high school.
Choices That Shape More Than Endings
Unlike traditional branching narratives that simply offer alternate conclusions, Class of 09 builds its storytelling around the evolving personality of the main character. As you make choices, Nicole’s relationships, behaviors, and tone shift to reflect your direction. The game doesn’t push toward a “correct” outcome but rather lets you explore different kinds of consequences—from quiet regrets to dramatic shifts in social standing.
A Cast That Reflects an Era
Class of 09 introduces a variety of characters, each representing a slice of late 2000s youth culture. From angsty loners to sarcastic best friends, from teachers who barely understand teenagers to classmates entangled in drama, every figure in the game feels rooted in the time. The interactions aren’t always smooth or idealized—they’re raw, personal, and often uncomfortable, mirroring the awkward complexity of growing up.
Design That Matches the Mood
Visually, the game uses stylized illustrations that echo the media of the 2000s: bold colors, sharp outlines, and a UI that feels like flipping through old instant messaging windows and blog posts. The soundtrack is filled with sounds inspired by indie, emo, and alt-pop tracks of the time, anchoring the player deeper in the world. Every design choice, from character poses to background detail, reinforces the game's sense of place.
Core elements of Class of 09:
· Reactive character development influenced by player decisions
· Social tension and peer relationships rooted in realism
· A period-specific aesthetic drawn from late-2000s culture
· Dialogue reflecting slang, music, and technology of the time
· Multiple narrative paths shaped by tone, not just outcome
Class of 09 doesn’t just tell a story—it lets you re-enter a moment in time when everything felt too loud, too fast, and too complicated. Through its dialogue, visuals, and pacing, it captures what it was like to be a teenager at the edge of the social internet era, where identity was still forming and every decision felt permanent.