R.E.P.O.
R.E.P.O. places players in abandoned human structures controlled by an artificial overseer, where their task is to recover valuable items left behind. Each mission is framed around physical interaction—lifting, dragging, balancing, and transporting objects while navigating unstable spaces. The grabbing tool is governed by physics, meaning that weight, momentum, and object shape all influence success. Missions vary in complexity, from retrieving light devices to maneuvering large furniture through tight corridors. Sound is also a factor—movement generates noise, which may attract unwanted attention.
Movement, Silence, and Risk
Up to six players can operate together, with proximity voice chat adding another layer of tension. Speaking too loudly or handling cargo too carelessly can trigger reactions from the hostile entities that roam the environment. Monsters follow physics too, which means they can be slowed, blocked, or redirected—but not easily. Coordination is critical. Each team must manage routes, divide roles, and react quickly to threats while protecting fragile cargo. The line between progress and failure often comes down to how well players manage sound, speed, and space.Progress Through Modification
Completing missions rewards players with surplus currency, which can be spent on upgrades and defensive tools provided by the game's mechanical overseer. These enhancements affect strength, durability, and mobility, changing how later tasks are approached. There’s no fixed path—teams can repeat missions to improve efficiency or take on higher-risk zones for greater reward. As equipment improves, so does the potential for heavier or more sensitive cargo, shifting the challenge from basic survival to precision under pressure. The game rewards methodical execution over speed, making each extraction a balance of caution and control.