Advertisement
The Classrooms
The Classrooms is a survival horror game built around a procedural world of looping hallways, flickering lights, and empty desks. The game is set in 1996 and follows the story of Robert Chen, who enters a condemned school to uncover the fate of missing students—including his sister. What begins as an investigation quickly descends into a surreal nightmare, where reality bends and direction loses meaning. Every session is recorded through the lens of a VHS camcorder, reinforcing the idea that the footage is personal and unrepeated.
Changing Layouts and Procedural Exploration
At the heart of The Classrooms is its ever-shifting design. Each playthrough builds a new version of the school from billions of possible combinations. The corridors, rooms, staircases, and lockers change place with every new attempt. What once was an exit may become a dead end. This randomness creates an unpredictable atmosphere, removing the comfort of memorization and encouraging the player to observe their environment closely to survive.
Entities and Player Interaction
The game is populated by various entities—some passive, others aggressive. Each has distinct behaviors, triggered by movement, light, or sound. Players must learn how to react through trial and observation, as what works on one entity may attract another. One of the unique mechanics is proximity voice, where the microphone input affects the environment. Whispering, shouting, or staying silent can all change how entities behave. Sound is both a weapon and a liability.
Immersion Through Mechanics and Atmosphere
Inventory management plays a key role in progression. Players can collect keys, codex entries, and equipment—some of which are unique to each run. Nothing is guaranteed, and items found in one session may be missing in the next. The game’s lo-fi aesthetic, VHS filters, and analog glitches enhance immersion, creating the illusion of found footage. As players descend deeper into the map, the line between memory and reality becomes harder to track.
Key features of The Classrooms:
· Procedural level generation with billions of layout combinations
· A variety of entities with distinct mechanics and behaviors
· Sound-based interaction using real microphone input
· Randomized inventory and codex entries for each playthrough
· VHS-style visuals to support the found-footage narrative
The Classrooms is a horror game that doesn’t rely on scripted scares. It invites players to explore, observe, and adapt in an environment that is always one step ahead. With each new recording, the world resets, making every discovery—and every mistake—uniquely your own.