Start Survey

Start Survey is a short psychological experience that places the player in front of a computer screen within a minimalistic room. The premise is straightforward: answer a sequence of personal and behavioral questions presented through a virtual survey. However, the longer the player participates, the more the atmosphere changes. What begins as a simple questionnaire slowly reveals layers of unease, drawing attention to how the player reacts under subtle pressure.

Environment And Presentation

The setting is a single room with limited elements: a bed, a window, a desk, and the glowing screen of the computer. The interface mimics a desktop environment, and interaction is limited to choosing responses through yes-or-no questions or direct actions. There is no character movement or time-based goal. Instead, the experience unfolds entirely through the content of the questions and the slight changes in the environment as the player continues to respond.

Interaction Elements And Design


Players engage with the following elements during the session:


·         A digital survey that progresses one question at a time

·         A clock and window that provide real-time indicators

·         Environmental details that shift subtly over time

·         A flashlight that can be toggled on or off

·         Final questions that become increasingly introspective


These components are simple, but they build tension through timing and context.

Progression And Psychological Impact

As the questions become more specific, players may begin to feel watched or examined. The environment reacts to certain answers, leading to unexpected sounds or changes in lighting. Some questions address real-world behavior or awareness, creating moments of self-reflection. The static nature of the room becomes part of the pressure, as the lack of freedom emphasizes the importance of every response. The final section leaves interpretation open-ended, reinforcing the idea that the game is observing rather than guiding.


Start Survey uses minimal tools to create psychological discomfort. It does not rely on traditional horror mechanics but instead builds a quiet sense of tension through simplicity and implication. The game raises questions about privacy, perception, and emotional response in digital environments. Its short duration and focused format make it accessible, while its impact comes from the way it encourages players to think about their own choices and reactions in a controlled, artificial space.

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