Terms of Use
Terms Of Use is a narrative-driven horror game that puts the player in a disturbing digital world where agreement and compliance become more than just a formality. The experience unfolds inside a virtual environment resembling outdated software, with each interaction tied to eerie consequences. Through choices and actions, players are challenged to examine what they accept without question.
Interactive Consent as Gameplay
At the heart of the game is the concept of agreeing to something you do not fully understand. Players are asked to navigate menus, checkboxes, and fake user agreements that seem harmless but carry hidden consequences. These decisions alter the environment, trigger events, and shape the player's progression through unsettling changes in tone, visuals, and sound.
Main Features Players Encounter
Terms Of Use builds tension through layered design and player uncertainty:
· Simulated software environment with interactive documents
· Creeping visual distortions and glitches as progression continues
· Puzzle mechanics based on abstract logic and decision tracking
· Subtle storytelling through UI interactions
· Multiple possible endings tied to how the terms are accepted
These systems form a framework for a slow descent into digital horror.
The Line Between Control and Compliance
The game's structure encourages players to think critically about trust and automation. As documents become more invasive and systems glitch into something unrecognizable, it becomes harder to distinguish harmless interface prompts from dangerous traps. The game invites players to resist or comply, knowing both paths might come at a cost.
A Statement Disguised as a Game
Beyond its horror elements, Terms Of Use acts as commentary on modern user behavior. Through immersive design and psychological pressure, it challenges the norms of digital agreement and questions how much control users really have.