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LoveMoney
LoveMoney is a fan-made clicker and visual novel inspired by BLOODMONEY!, with the same basic financial problem at the center of the story. The protagonist needs $25,000 for a life-saving medical procedure and meets Harvey, who provides a way to earn the required amount. At first, every interaction produces only a small payment, but new options gradually become available. There is no large explorable world or traditional campaign. The story develops through conversations with Harvey, purchases, repeated interactions, and the choices made while trying to reach the financial goal.
Earning Money From Harvey
The player begins by clicking Harvey to receive $1 per interaction. Money can then be spent on items that increase the amount earned from later actions. Early options are relatively harmless and include objects such as a feather or brush, while later purchases change both the income rate and the nature of the interactions. Harvey reacts differently as the player progresses, so upgrading is tied directly to the visual novel portion of the game rather than functioning as a separate economy system.
Choices and Different Routes
LoveMoney does not use traditional numbered levels. Progress is measured by the amount of money collected and by the route created through the player’s decisions. The main gameplay includes:
· clicking Harvey to earn money;
· buying items that increase income per interaction;
· choosing between slower and faster ways to reach $25,000;
· reading Harvey’s changing dialogue and reactions;
· unlocking additional interactions;
· making choices that influence the relationship with Harvey;
· reaching different endings based on the route taken.
The game therefore combines incremental progression with branching visual-novel elements.
Progression and How to Play
There are no character levels, combat encounters, equipment statistics, or separate maps to complete. Most actions are performed with the mouse, and the central objective remains reaching the required $25,000. The main decision is how quickly to pursue that amount and which interactions to use along the way.
A slower approach can rely on less extreme choices, while more profitable actions allow the total to rise faster but change Harvey’s responses and the direction of the story. Replaying is useful because different purchase decisions can lead to alternative scenes and endings. LoveMoney therefore uses a simple clicker structure as the basis for a branching story, with money, Harvey’s reactions, and the player’s choices all developing together during the same run.

















































